• RecordNumber
    182
  • Author

    Rahimzadeh Mottahed, Negar

  • پديدآور
    نگار رحيم‌زاده متحد
  • عنوان به فارسي
    مرور دامنه‌اي بازي‌هاي ديجيتال و انگيزه يادگيري زبان (2025-2008)
  • Title

    A Scoping Review of Digital Games an‎d Language Learning Motivation (2008-2025)

  • Degree
    Master of Science
  • Place
    Isfahan University of Technology
  • Date
    1404/11/29, 2026/02/18
  • Collation
    10, 100 p., table, diagram
  • Supervisor
    Meisam Rahimi , Hassan Jalali
  • Bibliography
    Bibliography
  • Descriptors
    digital games , educational technology , game-based learning , language learning , motivation , scoping review
  • Abstract

    This study presents a scoping review that explores the relationship between digital games an‎d language learning motivation. As digital games become an integral part of modern education, they have been increasingly recognized for their potential to support engagement an‎d enhance learners’ motivation in language acquisition. Despite this growing interest, the research lan‎dscape in this area remains fragmented an‎d requires systematic mapping. Following the methodological framework suggested by Peters et al. (2020), this review was conducted in five stages: identifying the research questions, identifying relevant studies, selec‎ting studies, collecting data, an‎d summarizing the results. A total of 50 articles published in reliable academic sources between 2008 an‎d 2025 were selec‎ted an‎d analyzed. The findings reveal that most studies on this topic were conducted in the last decade, reflecting the rising role of digital games in educational settings. Educational digital games an‎d commercial off-the-shelf games emerged as the most commonly examined types, with participants ranging from young learners to university students. The review also shows that a majority of studies employed quantitative methods. Across the reviewed literature, digital games were consistently found to support learner motivation by providing engaging, interactive, an‎d low-anxiety environments for language practice. However, the studies also highlight the need for careful game selec‎tion an‎d integration into curricula to maximize their motivational impact. This review not only maps the existing literature but also identifies gaps, such as the limited use of qualitative research an‎d the lack of exploration into cultural an‎d contextual differences. These findings contribute to the field by clarifying current trends, suggesting directions for future research, an‎d offering practical insights for educators seeking to incorporate digital games into language learning.

  • Cataloging Date
    1405/06/10
  • Call Number
    152
  • Importer
    نگار رحيم زاده متحد
  • Import_date
    1405/06/10
  • Irandoc_code
    23244795