پديد آورنده :
نيلي پور، مرضيه
عنوان :
مدلسازي تعامل اشياي ناهمگون در اينترنت اشيا بر مبناي نظريه ي بازي ها
مقطع تحصيلي :
كارشناسي ارشد
گرايش تحصيلي :
هوش مصنوعي
محل تحصيل :
اصفهان: دانشگاه صنعتي اصفهان، دانشكده برق و كامپيوتر
صفحه شمار :
يازده، [107]ص.: مصور، جدول، نمودار
يادداشت :
ص.ع. به فارسي و انگليسي
استاد راهنما :
محمد حسين منشئي
توصيفگر ها :
اينترنت اشيا , اشياي ناهمگون , رفتار مشاركتي , نظريه ي بازي ها
تاريخ ورود اطلاعات :
1396/06/15
رشته تحصيلي :
برق و كامپيوتر
دانشكده :
مهندسي برق و كامپيوتر
چكيده انگليسي :
Modeling the Interaction of Heterogeneous Things in IOT A Game Theoretic Analysis Marzieh Nilipour m nilipour@ec iut ac ir Department of Electrical and Computer Engineering Isfahan University of Technology Isfahan 84156 83111 Iran Degree M Sc Language Farsi Supervisor Dr Mohammad Hossein Manshaei manshaei@cc iut ac irAbstractNowadays Internet of things is one of the hottest topics in ICT and one of the six emerging technologiesin the world In general things are referred to network enabled and resource constrained devices thatare heterogeneous from different aspects So interoperability working integrated is one of the majorchallenges in IoT There are thing to thing T2T and thing to gateway T2G communications betweendifferent things These communications can be intra domain or inter domain multi domain Indeed the IoT can be considered as a set of multi domain networks that co exist in the same geographicallocations but run by different authorities The things are monitoring the environment periodicallyand send their sensed data towards the gateway sink possibly via multiple hops This problem canbe investigated in two scenarios common sink and separate sink scenario In separate scenario thesinks belong to different authorities but they are common resources used by all authorities in commonscenario In this thesis we intend to study T2T communications with a new perspective of heterogeneityin both scenarios Criteria of this heterogeneity is defined based on the preprocessing costs for thethings in each domain which is now applied in Fog computing Additionally these things often havea direct relationship they usually have built in security mechanisms On the other hand we assumethat each thing is capable to make malicious packets and propagate them in network In other words we are interested in investigating interoperability in multi domain interactions There are some trade offs between energy consumption lifetime and security level of domains in these situations We willpropose a non cooperative game theoretic model which is a repeated and complete information game Then we will find the effective factors on cooperative behavior including number of things per domain path loss exponent and communication range In defined settings we will show the average lifetime ofeach domain if the things cooperate also forward packets from other domains Keywords Internet of Things Heterogeneous Things Cooperative Behavior Game Theory
استاد راهنما :
محمد حسين منشئي